If you excuse the meme format, the story of the disastrous launch of the video game No Man’s Sky and its tale of fame, failure, and eventual turnaround is an interesting story of shipping software.
Sean Murray and the rest of Hello Games turned around what was a disastrous, incomplete launch of a game into a working product very quickly by shutting out critics, zeroing in on customer experience and feedback, and getting back to work on core features using something akin to painless software scheduling.
I didn’t pay attention too much to this game back when it released, but I certainly remember the internet drama from the poor launch. The history and retrospective behind it all is certainly interesting.
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